![]() ![]() Against bandits, they can compromise to leave less loot than what asked to, which always works.ĭoesn’t give anything stat related, but greatly increases the chance to find rare buildings in looting events, and doubles chances to find rare trader camps. If it doesn’t work, you’ll “come off as creepy” and not be able to talk to them in that camp anymore. ![]() In the trader case, on the trainers they’ll get free training on a 50/50 chance of working. Has 6 points on both wits and attitude, granting them the charms to negotiate with traders, bandits and even some extra characters and/or road events. If they also have a good shooting stat (4 or above) they’ll get a secret “Calm Shot” stat check that might help in a few road events. If they have high wits too, they’ll be the perfect option for “Fire!” road event. ![]() Getting them to Canada will also give you a cheevo. Did I mention they have a single vitality point yet? Likely won’t make it alone and definitely needs a support. Can go one above the maximum (7) on combat stats. This makes them able to rob people and be irritating, and even get the secret “Angry Strong” stat check at start. Starts with every personality stat on 0, but in exchange have 4 on every combat stat. Their leaving the party will make them steal the car and supplies, though this can be also prevented a few ways. The group will lose morale on any robbing event, unless they have low loyalty too (0 or 1) Also be careful of letting anyone with low loyalty too low on morale. There’s also a few road events that make a bandit be able to rob the people involved. When visiting trader camps, they can rob most of the traders, but be careful of who you rob, since some traders will fight back. Starts with 0 composure and loyalty, making them awful choices for any trust-related events. The drawback is getting full morale They’ll turn into the Anime Girl, a rare character that is a literal ticking time bomb of sorts that will damage the party when they will inevitably die 3 in-game days later (unless a situational thing prevents her from blowing up.). They will always have this weapon, even on death (Similar to Trademark Weapon, a perk). The weapon is B tier on the official weapon tier list, can’t be broken, can sometimes hit a few extra zombies and has 0.8 sec cooldown. Starts with an “overpowered” Strong Katana. There’s a total of 28, sorted alphabetically here. ![]()
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